Feel free to use, but tell me if you do! I would love to see them!
I will answer questions and give more specific details about a class/aspect if you ask in the comments but remember that many of these classes are very game specific and its hard to describe them without knowing the specifics of the session! Also, I am not familiar with any other non-canon classes or aspects. Feel free to ask though!
This post on tumblr: lucheek.tumblr.com/post/199276…
EVEN MORE CLASSES AND ASPECTS: lucheek.tumblr.com/post/365758…
Sprites for all the classes (not made by me!): cynderthehedgehog.deviantart.c…
Alternate sprites (not made by me!): canine-tier.deviantart.com/art…
Queen: One who abuses the power of x, an active class, female-only. Queens are one of the most dangerous and almost over-powered classes, Queens become masters of their aspect, and use that mastery for all it is worth. Queens usually “rule” the session, or at least try to control it, and almost exclusively work toward their own ends. Queens often find new ways to exploit their powers, even at the expense of the session itself. Passive partner: Dame
Dame: One who is abused by x, a passive class, female-only. Also known as the “Martyr Class”, Dames serve as sacrifices for the other players sessions. Usually the sacrifice is essential to success of a session and makes the role of Dame one of the most important. They have very limited control of their aspect, and usually meet their ultimate demise by the aspect instead. Active partner: Queen
Mute: One who nullifies x, an active class, all gender. The powers of the Mute class comes from the ability to nullify the affect of an aspect, and use the power to either attack enemies or defend allies. (For instance, of Mute of Time would be able to temporarily stop the passage of time, and a Mute of Doom would be able to continue to play an active role after their formal demise.) Players in the Mute class are never leaders or glorified, but workers and subordinates. They are happy with this role, as long as the ultimate good is reached. Passive partner: Fool.
Fool: One who is unaffected by x, a passive class, all-gender. The Fool class is a largely defensive class, with all of its members able to withstand more pain than most. Specifically, they are completely unharmed and unaffected by their aspect. (A Fool of Time would never age, and a Fool of Life would be a functioning zombie.) With their limited invincibility, Fools can fill important roles. They often are careless or unaware of their larger role, however. Active partner: Mute.
Doll: One who pretends with x, a passive class, female-only. Dolls use the aspect to help their team, often as moral-boosters. They usually have very limited abilities in reality, but can make their abilities appear more impressive, especially to others. They often are given bad reputations as “deceivers”- not really helping, but helping only in superficial ways. However, the moral boost Dolls can give to their allies is often incredibly powerful in a successive fashion. Active partner: Nurse
Nurse: One who revitalizes x, an active class, female-only. Like their partner Dolls, Nurses often fulfill the role of moral-boosters, but in a more active fashion. Their powers allow them to re-purpose or even reanimate their aspect after the aspect becomes unimportant or broken. Players of the Nurse class are very clever while also being very deliberate, and are known for reserving their strength and efforts until they are most needed. A Nurse is a great class to have in a session, as many a session was saved from almost certain failure by the rejuvenating abilities of the class. Passive Partner: Doll
Host: One who stores x, an active class, all-gender. Hosts often serve as historians or record keepers. They have limited powers, preferring to strike at precise moments when the most effect will be created. Even as an active class, Hosts are most powerful when working with another player by advising warrior-type classes with their expertise. Passive Partner: Ward
Ward: One who is stored by x, a passive class, all-gender. Through out most of the session, Wards appear to be completely superfluous members of the team who do not do nearly anything to affect the outcome. They usually suffer from an obvious limitation in one form or another. However, this is because Wards have a very specific purpose in the session. Whatever that purpose is, when it comes to fulfill it, the Ward class exceeds exceptionally well. Their powers are all completely necessary in fulfilling their destined purpose and thus usually limited. After their purpose is completed, Wards become truly disposable and will have no other important duties. Fate often has a method of removing them, as well. Active partner: Host
Scout: One who seeks or hunts x, a passive class, all-gender. Scouts are exceptional in finding things and using their discoveries for the benefit of their entire session. A determined player, almost nothing can stop a Scout from reaching their goal or destination. Their abilities usually involve an ability to sense or detect things important to what they seek. Active partner: Spy
Spy: One who takes x, an active class, all-gender. Spys are one of the most notorious classes. They discover information or objects, and take them for themselves. They play the role of a self-aiding opportunist, often fulfilling the duty of whatever they need at the moment. Though similar to the Thief class, unlike Thieves, Spys do not often take directly from others but take chiefly from chance and unclaimed things. This doesn’t mean it isn’t common for a Spy’s action to be in spite of their other players. Passive partner: Scout
Foe: One who opposes x, an active class, male-only. The role of a Foe is to resist something, and ultimatly change the course of their aspect. Their abilities are often very powerful, and the Foe will need them to redirect a powerful path. Passive partner: Guard
Guard: One who protects x, an passive class, male-only. Guards oppose a force to protect their aspect, and their allies. Their abilities are largely offensive, but used in a defensive way to protect something. Guards are known for their loyalty, often to a particular cause or even person. It is guaranteed that a Guard’s task is not easy, often facing incredible forces working against them. Active partner:Foe
Fey: One who manipulates x, an active class, female-only. Fey gain superb control over their aspect, using it to obtain their goals. Their powers often involve changing or manipulating their aspect. While undoubtedly physically powerful, Fey are often mischievous or flaky. Passive partner: Belle
Belle: One who manipulates for x, a passive class, female-only. Belle are manipulators of others, not of their element. They have limited powers but are not limited by this, instead using the strength of others for their own ends. This is not to imply that Belle players are inherently bad or evil, but in fact are often very smart and can clearly see a goal better than their fellow players. They use their element to indirectly influence others. It is usually very hard for a Belle to be swayed from their goal or path. (You can’t tell from the picture, but the ribbons behind the Belle are actually the strings tying up the corset.) Active partner: Fey.
Monk: One who is consumed by x, an active class, male-only. Monks are defined by their devotion to a certain purpose, and often become obsessed. They are usually powerful, but do not use their powers for any other purpose but their quest. The quest in mind is often important to the session, but it is not unheard of for a Monk to have a misplaced quest that ultimately damages the session. Passive partner: Son
Son: One who is born by x, passive-class, male only. Monks dedicate them selves to a cause by choice, while a Son is made and designed for a cause. Fate often plays a very large part of a Son’s life, grooming them to their role. They often play roles as acolytes, aiding a cause with their destined abilities. When left alone, it is common that a Son is confused and doesn’t know how to react, being used to being prepared for a specific role by fate and others. Active partner: Monk
Shape: The Shape aspect has to do with the way substance is presented or appears. Like Void to Space, Shape is the opposite of Heart. While Heart encloses the soul or identity of an object, Shape encloses only the way the appearance of an object. Heroes of Shape often obtain powers of shape-shifting or illusions to use to reach their goals and often have roles of deception.
Stars: The aspect of Stars involves knowledge and intelligence. You could connect it by the stars being observers, and there for prone to the knowledge of, all things. While Light deals with chance and is more future-oriented, Stars deals with logic an is rooted in past actions and events. Heroes of Stars often obtain powers of knowledge and even limited omnipotence of the past.
Shade: The Shade aspect contains the concept of things that once where, and the consequences of present objects and actions. Heroes of Shades abilities range drastically, some seeming to control literal shadows and others being able to see things that once where. They often act in the shadows and not directly, as the aspect of Shade deals mainly with consequential effects of actions rather than the action themselves.
Also, I have a recommendation and question. Though you don't have to take them to heart <:3
Would you perhaps post colour schemes for them? I'm confused to where the specific colours would go, or maybe explain, please?
I reccomend making them all non gender specific, for Hussie announced that the classes are non gendered. 'Tis only a reccomendation~
And you can help me with other thing?
You can explain me what does a Fey of Hope and a Foe of Doom? (The other is a Mute of Time. I think I already have a sense of what they do, but it is always best to confirm)
(PS: You are very lovely ;A
Hope this helps!
Host of Heart would have a record of souls, be a historian. They would know a lot about people (or other sentient creatures) and what makes them tick. Think of a very precise psychologist. They would know about the minds of many people that came before them, not just their friends.
That's me,right there.
Or,possibly a Belle of Shade.
Can you explain how they would work?
A Queen of Stars would have the power to abuse knowledge. While they would have endless amounts of knowledge about the past, near omniscience of the past, they would abuse it and often twist it when talking to others to reach their goals. They would be a skilled liar, twister of information, and spin doctor.
A Belle of Shade would use others to support the shadows or the past. They would have limited powers over the consequences of action, but would mostly use others to acheive their goals. A Belle of Shade would use unexpected consequences to sway others to their cause.
I guess my personality fills with Queen of Stars.
I wonder what a Queen of Void or Heart would do...
Spy of Hope
Scout of Doom
Mute of Life
Scout of Doom would be very talented in detecting options that would lead to doom. They can sense when a demise is coming from thousands of miles away, and would be very good as a preventive force. If the quest is to cause doom (perhaps for an enemy), they would be unstoppable in finding a way to dispose of them-- even if they seem invincible.
Mute of Life would be a truly horrifying player, because they have the ability to nullify the effects of life. There powers couldn't permanently kill somebody, but rather temporarily render them "dead" and unable to work toward goals. They could stop life when under the direct control of their powers.
I hope this helps!
Queen of Shape would have ultimate mastery of the Shape aspect, and would probably have complete powers over shape-shifting and transmogrification of objects. They could turn anything into anything else.
Hey, could you explain some Rage related titles? Thanks.
Scout Of Rage
Queen Of Rage
Fool Of Rage